Velix Staff sign-in

General

Everyday commands for every player.

/discord

EveryoneGate

Links or unlinks your Minecraft account with the velium.cc Discord bot.

/discord
/discord link
/discord unlink
/discord status
3 variants explained
/discord status
Shows whether your account is linked (default when no argument is given).
/discord link
Generates a 6-character link code to send to the Discord bot.
/discord unlink
Removes your Discord link.

The link code is valid for 10 minutes; it needs Redis and the database. Players only.

/hub

EveryoneGate

Sends you to the lobby server with the fewest players.

Also: /lobby /l /leave

/hub

Players only. Does nothing if you are already on a lobby server. The proxy unregisters the CloudNet bridge versions of these commands so this one is used (CloudNet-Bridge hubCommandNames must be empty).

/joinme

gate.joinmeGate

Invites players in the lobbies to join the game server you are currently on.

Also: /jm

/joinme
1 variants explained
/joinme join <id>
Joins the server of a JoinMe invitation (this is what the clickable chat button runs).

Only works on allowed tasks (config joinme.tasks, default Meetup,Event). Only one JoinMe per server at a time. Cooldown depends on rank (config defaults: Velium+ 600 s, Velium 1200 s, VIP 1800 s). Invitations expire after joinme.ttl seconds (default 300). Players who ignore you or turned JoinMe off do not see it. Players only. /joinme is also blocked while muted.

/online

EveryoneGate

Lists how many players are online on each server of the network.

Also: /glist /list

/online

Players with gate.online.names additionally see the player names per server. The vanilla /glist is blocked for normal players, /online replaces it.

/ping

EveryoneGate

Shows your own ping or the ping of another online player with a quality rating.

/ping
/ping <player>

Ratings: under 30 ms excellent, under 60 good, under 120 okay, otherwise laggy. From the console a player name is required. Team members (gate.team) can also look players up by their real name when nicked.

/playtime

EveryoneGate

Shows your total playtime and first join date, or those of another player.

Also: /pt

/playtime
/playtime <player>

Looking at other players requires gate.playtime.others. Playtime includes the current session. Console must give a player name.

/queue

EveryoneGate

Joins the queue for a game, leaves the queue, or shows your queue position.

Also: /q

/queue
/queue <game>
/queue leave
3 variants explained
/queue
Shows the game you are queued for and your position.
/queue <game>
Joins the queue of a game (the game names are the CloudNet task names that currently have servers).
/queue leave
Leaves your current queue (alias: exit).

Players with gate.queue.priority (VIP and above) are placed ahead of all normal players, behind other priority players. Players only.

/seen

EveryoneGate

Shows whether a player is online (and where) or when they were last seen.

/seen <player>

Hidden status, vanish and nicks are respected for normal players (a nick is treated as a normal name and never reveals the real name). Team members (gate.team) also see first join and playtime of offline players.

/settings

EveryoneGate

Opens the settings menu (messages, friend requests, lobby visibility and more).

Also: /einstellungen

/settings

The menu needs Gate-Paper on the current server; otherwise a short chat overview of the settings with the matching commands is shown. Players only.

/staff

EveryoneGate

Lists the team members currently online and on which server (vanished staff are hidden).

Also: /team

/staff

Sorted by rank weight.