Sends you to the lobby server with the fewest players.
Also: /lobby/l/leave
/hub
Players only. Does nothing if you are already on a lobby server. The proxy unregisters the CloudNet bridge versions of these commands so this one is used (CloudNet-Bridge hubCommandNames must be empty).
Invites players in the lobbies to join the game server you are currently on.
Also: /jm
/joinme
1 variants explained
/joinmejoin<id>
Joins the server of a JoinMe invitation (this is what the clickable chat button runs).
Only works on allowed tasks (config joinme.tasks, default Meetup,Event). Only one JoinMe per server at a time. Cooldown depends on rank (config defaults: Velium+ 600 s, Velium 1200 s, VIP 1800 s). Invitations expire after joinme.ttl seconds (default 300). Players who ignore you or turned JoinMe off do not see it. Players only. /joinme is also blocked while muted.
Shows your own ping or the ping of another online player with a quality rating.
/ping
/ping<player>
Ratings: under 30 ms excellent, under 60 good, under 120 okay, otherwise laggy. From the console a player name is required. Team members (gate.team) can also look players up by their real name when nicked.
Shows whether a player is online (and where) or when they were last seen.
/seen<player>
Hidden status, vanish and nicks are respected for normal players (a nick is treated as a normal name and never reveals the real name). Team members (gate.team) also see first join and playtime of offline players.