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Network

Broadcasts, maintenance and network control.

/alert

gate.broadcastGate

Broadcasts a network-wide message in the velium.cc style.

Also: /bc /broadcast

/alert <message>

MiniMessage tags are allowed (e.g. <red>). Delivered through Redis to all proxies, also to players who disabled auto-announcements. Logged in the audit log.

/gatejoinme

gate.joinme.closeGate-Paper

Closes the open JoinMe invitation of a server, for minigame and event plugins.

/gatejoinme close [server]

Publishes joinme:close. The server name defaults to CLOUDNET_SERVICE_NAME.

/lockdown

gate.lockdownGate

Manually blocks new players from joining while known players can still connect.

/lockdown
/lockdown on [minutes]
/lockdown off
/lockdown status
3 variants explained
/lockdown status
Shows lockdown state and number of IPs blocked by the rate limit (default).
/lockdown on [minutes]
Starts a lockdown for 1-1440 minutes (default config protect.lockdown_seconds = 180 s).
/lockdown off
Ends the lockdown.

Logged in the audit log.

/maintenance

gate.maintenanceGate

Controls maintenance mode of the network.

Also: /wartung /mt

/maintenance
/maintenance <on|off|toggle|status>
/maintenance reason <text>
/maintenance whitelist <add|remove|list> [name]
/maintenance reload
10 variants explained
/maintenance
Opens the maintenance menu for players, status in console.
/maintenance on
Enables maintenance and kicks everyone without bypass (aliases an, true).
/maintenance off
Disables maintenance (aliases aus, false).
/maintenance toggle
Switches the state.
/maintenance status
Shows state, reason and whitelist.
/maintenance reason <text>
Sets the reason shown in MOTD and kick screen.
/maintenance whitelist add <name>
Allows a player to join during maintenance.
/maintenance whitelist remove <name>
Removes a player from the whitelist (alias rm).
/maintenance whitelist list
Lists the whitelist (alias wl for whitelist).
/maintenance reload
Reloads the maintenance config.

Players with gate.maintenance.bypass can join during maintenance.

/send

gate.sendGate

Sends a player to another server.

/send <player> <server>

Logged in the audit log.

/sendall

gate.sendallGate

Moves all players of one server (or the whole network) to another server.

/sendall <from|all> <to>

Players are moved with a 40 ms stagger. Players already on the target are skipped. Logged in the audit log.