Network Broadcasts, maintenance and network control.
Broadcasts a network-wide message in the velium.cc style.
Also: /bc /broadcast
MiniMessage tags are allowed (e.g. <red>). Delivered through Redis to all proxies, also to players who disabled auto-announcements. Logged in the audit log.
gate.joinme.closeGate-Paper
Closes the open JoinMe invitation of a server, for minigame and event plugins.
/gatejoinme close [server] Copy
Publishes joinme:close. The server name defaults to CLOUDNET_SERVICE_NAME.
Manually blocks new players from joining while known players can still connect.
/lockdown Copy
/lockdown on [minutes] Copy
/lockdown off Copy
/lockdown status Copy
3 variants explained
/lockdown status Shows lockdown state and number of IPs blocked by the rate limit (default).
/lockdown on [minutes] Starts a lockdown for 1-1440 minutes (default config protect.lockdown_seconds = 180 s).
/lockdown off Ends the lockdown.
Logged in the audit log.
Controls maintenance mode of the network.
Also: /wartung /mt
/maintenance Copy
/maintenance <on|off|toggle|status> Copy
/maintenance reason <text> Copy
/maintenance whitelist <add|remove|list> [name] Copy
/maintenance reload Copy
10 variants explained
/maintenance Opens the maintenance menu for players, status in console.
/maintenance on Enables maintenance and kicks everyone without bypass (aliases an, true).
/maintenance off Disables maintenance (aliases aus, false).
/maintenance toggle Switches the state.
/maintenance status Shows state, reason and whitelist.
/maintenance reason <text> Sets the reason shown in MOTD and kick screen.
/maintenance whitelist add <name> Allows a player to join during maintenance.
/maintenance whitelist remove <name> Removes a player from the whitelist (alias rm).
/maintenance whitelist list Lists the whitelist (alias wl for whitelist).
/maintenance reload Reloads the maintenance config.
Players with gate.maintenance.bypass can join during maintenance.
Sends a player to another server.
/send <player> <server> Copy
Logged in the audit log.
Moves all players of one server (or the whole network) to another server.
/sendall <from|all> <to> Copy
Players are moved with a 40 ms stagger. Players already on the target are skipped. Logged in the audit log.